===Kyle's research wraps around the affordance of play. He collaborates with teachers, curriculum designers, and assessment experts to create game-like learning packages (scenarios) in his other identity as the lead game developer at the Gaming SMALLab in Quest 2 Learn New York. These scenarios employ his research in play design, ludic technology, embodiment, and multimodality. He has designed and developed over 30 active learning scenarios since 2008 on science, math, biology, history, system thinking, and wellness.
Awards and Honors:
NSF International Science & Engineering Visualization Challenge Finalist
National Science Foundation October 2013
This competition recognizes outstanding achievement by scientists, engineers, visualization specialists, and artists who are innovators in the use of visual media to promote understanding of research results and scientific phenomena. We submitted ProteinCraft, a SMALLab game we developed for living environment students on DNA translation. Unlike other NSF photo-realistic submissions, our game is made of simple and colorful geometric shapes. However, we made sure the design principles behind all the visuals and sound effects are true to the principles of DNA translation. In a way, our play experience is not just a rendering of the event, but a fun collaborative practice ground that reinforces the connection between the color coded diagrams and symbols they learned in the classroom and the learning contents.
HASTAC Digital Media & Learning Competition 3
May 2010 Game Changer Best in Class: Innovation winner & grantee
In collaboration with President Obama’s Educate to Innovate initiative and National Lab Day, the third Competition (2010) challenged designers, inventors, entrepreneurs, and researchers to create learning labs for the 21st century, digital environments that promote building and tinkering in new ways. Announced by Aneesh Chopra, Chief Technology Officer of the United States, 19 winners were selected in two categories: 21st Century Learning Lab Designers ($30,000 to $200,000)* and Game Changers ($5,000 to $50,000)*. 21st Century Learning Lab Designer awards were given for learning environments and digital media experiences that allow young people to grapple with challenges through activities based on the social nature, contexts,and ideas of science, technology, engineering, and math.
Motion Graphic Designer for U2 2005 concert
One Dot Zero July 2004 – July 2005
Chosen as one of six emerging designers worldwide to design motion graphics for the latest stage technology - a gigantic screen system made of 7 led curtains. The resolution of the screen is only 249 pixels x 64 pixels including 10 pixel gap between each curtain. It was a challenging but very fun and rewarding experience for non-screen display.