Choose a pathway — Game Design or Creative Technology — and solve design problems by remixing software, hardware, art, and design creatively. In this program, offered in New York and at Parsons Paris, code becomes your second language and expressive means of connecting with others. You develop a sustainable process for researching, experimenting, designing, prototyping, iterating, and producing projects that keeps pace with evolving technology.
This program is part of Parsons' School of Art, Media, and Technology (AMT). Learn about the AMT community and explore our blog to see what students, faculty, and alumni are doing in NYC and around the world.
The Game Design pathway emphasizes the aesthetic aspects of designing games. It gives you a set of tools that grows along with your skills and provides you with an understanding of the game design process, from brainstorming to game publication.
The Creative Technology pathway focuses on methods of combining physical computing, creative coding, user experience, responsive environment, and immersion technology for innovative design solutions.
Art and design history and theory courses give you the research, writing, and critical reasoning skills you need to effectively develop and share your ideas and concepts. Resources including the university’s extensive libraries, galleries, and state-of-the-art facilities engage your creativity and enable you to showcase your work.
Visits to industry leaders like the
Rockwell Interaction Lab,
Eyebeam Art and Technology Center, MTV, Nickelodeon, and
Curious Pictures put you in contact with innovators. Other industry partners include Apple, Atari, Human Rights Watch, MTV, Siemens, and UNESCO.
Graduates leave prepared for careers in game design, virtual reality and immersion experience design, motion graphics, animation, film, advertising, software design, hardware engineering, and graphic arts.
The Bachelor of Fine Arts degree is awarded upon completion of 120 credits, as designated by the program. A maximum of 60 credits may be transferred from another institution. Students must maintain a 2.0 cumulative grade point average and fulfill all requirements in a timely manner.
Note: This curriculum applies to students who enter Parsons as first-year students in fall 2013 and after. Current students who entered Parsons in a prior academic year and incoming and prospective transfer students with sophomore or junior standing should refer to the Parsons catalog appropriate to their catalog year. See
Academic Policies for more details.
* Objects as History and Sustainable Systems can be taken in either sequence, one in the fall semester and one in the spring.
** The three first-year studio courses — Drawing/Imaging, Space/Materiality, and Time — can be taken in any sequence, two in the fall semester and one in the spring.
John Bruce, Professor of Strategic Design and Management at Parsons, reconsiders our greatest living mystery: Dying.
Game design has greatly influenced other areas of design through motivating and engaging play experiences. At Parsons, our BFA Design and Technology students become skillful game designers addressing important cultural contexts — designing games to explore activism, social change, scientific and informational visualization and education.
Parsons connects game design to a broader worldview. Here students work with designers of all creative domains, including interaction design, installation art and exhibit design, and experimental performance. Students are encouraged to establish their own unique game design pipeline and become a motivating, engaging, and persuasive play master. Our alumni and faculty have taken their game designs into countless artistic and socially relevant forums all around the world, from entrepreneurial independent game development in New York to disaster education in remote villages of South Africa (see
The application of game play and game design is a powerful force in pioneering new digital experiences, and the BFA Design and Technology program equips those interested in this field with the skills they need to succeed.
The platform shift toward online, mobile, and casual gaming has led to a revolution in creative gaming methods. Studies in immersive, multi-player, and mobile gaming platforms, such as the iPhone, iPad, and Android, provide students with valuable learning experiences in these ubiquitous technologies.
Parsons participates in initiatives like
Quest to Learn, a public school that integrates digital tools and game design with traditional learning methods, and
Games for Change, a nonprofit that develops games aimed at producing positive social outcomes. These projects illustrate a commitment to and engagement with the growing use of games in many parts of society.
New York is the epicenter of new gaming trends. The city features many mobile media and gaming development houses and a massive independent game developers community. Parsons plays a leading role in that community as host school for the northeast chapter of the Independent Game Developers Association (IDGA).
Parsons seeks students who are interested in applying the creative process to digital technology. Successful students are those who want to experiment at the intersection of art and technology and understand that learning to code not only brings the ability to program but also provides new modes of expression, means of investigation, and ways of seeing the world.
Parsons connects emergent digital technologies to a broader view of expression, identity, social/political issues and culture. Design and Technology offers opportunities to learn and experiment with programming languages, hardware and open source platforms, such as Processing, Arduino, and openFrameworks. We encourage students to be independent thinkers who explore, question, and find new ways to approach and solve problems.
Parsons students studying creative technologies apply these skills to develop new software, write applications for experimental interactions, produce innovative artwork, and program for the social good. From interactive museum exhibit design to participatory performance and dynamic narrative experiences, our students contribute to the vibrant and rich artistic fabric of New York and beyond.
BFA DT extends art and design beyond screen-based interactions. Many students create playful robotic creatures, make their own musical instruments and visualizations, and build experimental sound installations. At Parsons, students have opportunities to work in-house or collaborate on projects with peers across the university, such as students in The New School for Jazz and Contemporary Music.
Every student in the Design and Technology program learns to code. The results range from experimental websites, robotics, and sound-based work to spatial, sculptural, and performative installations. Students explore, experiment, and learn to make computer-based art. Every project teaches something new.
Learn more about what Parsons students, faculty, and alumni are doing throughout the city and around the world.
Explore the AMT Community
All applicants are required to apply online using the Common Application. Save your work frequently and print a copy for your records. You must complete all required fields and uploads prior to submission.
Any additional supporting documents that need to be sent by mail must include an
Application Materials Cover Sheet. All supporting materials must be received before your application can be reviewed.
See below for additional information regarding submission of transcripts and recommendations.
Some of your required materials will be submitted through
The New School does not require TOEFL, IELTS, or PTE scores for applicants:
Internal applicants should submit the following requirements:
Kyle Li , Program Director
Art, Media, Tech
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