PARSONS > Curriculum: 2013-2014

Curriculum: 2013-2014


Beginning in fall 2013, the Bachelor of Fine Arts degree will be awarded upon completion of 120 credits, as designated by the program. (The 2012–13 curriculum continues to apply for students who entered Parsons in spring 2013 or earlier.)

First Year F S
PUFY 1000 Integrative Studio 1 and PUFY 1010 Integrated Seminar 1

This course pairing brings together writing, reading, and making through projects that draw on creative and critical skills in a liberal arts and studio context. In Integrative Studio, students create projects that involve collaboration, cross-disciplinary activity, research, and prototyping. In Integrative Seminar, they develop essential reading and writing skills that help them connect text and visual elements, a practice central to art and design. Students will be able to select from course options that allow them to explore different topics.

6 -
PUFY 1100 Sustainable Systems*

In this liberal arts course, students explore energy, climate change, and our dependence on nonrenewable materials. Lectures, seminars, fieldwork, and hands-on experiments introduce students to the physics, chemistry, and biology of energy and the way these systems relate to design and everyday experience.

3 -
First-Year Studio: PUFY 1020 Space/Materiality**

In this six-hour studio, students become familiar with the methods and tools used to investigate and manipulate space and materials. In Parsons' modeling facilities, studio classrooms, and shops, they explore form, connections between making and thinking, and properties of space and materials such as weight, texture, color, durability, life cycle, and ecological impact. Students will be able to select from course options that allow them to explore different topics.

3 -
First-Year Studio: PUFY 1030 Drawing/Imaging**

In this six-hour studio, students explore human interaction with the visual world and create two-dimensional works using digital tools such as Adobe Illustrator and Photoshop, drawing, photography, and mixed media. They investigate perception, representation, and culture as they record and then translate observations into visual form, organizing content, analyzing relationships, and communicating ideas. Students will be able to select from course options that allow them to explore different topics.

3 -
First-Year Studio: PUFY 1040 Time**

In this six-hour studio, students focus on evolving concepts of time in art and design and the way those concepts shape human experience and our understanding of the world. They develop and structure narratives and shape user experiences in projects ranging from bookmaking to performance art to audiovisual pieces. Media including Adobe InDesign and video editing software are used. Students will be able to select from course options that allow them to explore different topics.

- 3
First-Year Elective
- 3
PLHT 1000 Objects as History: Prehistory to Industrialization*

This lecture-and-discussion seminar traces world history through the social, cultural, technological, and religious functions of objects found in collections throughout New York City. Readings, lectures, and field trips to museums introduce students to objects representing a span of time from prehistory up to the Industrial Revolution. Students conduct research on objects used by a society and report their findings in written form and presentations.

- 3
PUFY 1001 Integrative Studio 2 and PUFY 1011 Integrated Seminar 2

Building on methods introduced in the first semester, this course pairs a reading and writing seminar with a studio exploring the impact of research on art and design practice. Students learn to use design tools employed by professionals in the field and undertake individual and collaborative projects that investigate how cultural values can be transmitted through art and design. Coursework emphasizes research, formal writing, systems thinking, and information navigation skills and introduces distributed learning techniques. Students will be able to select from course options that allow them to explore different topics.

- 6
15 15
Sophomore Year F S
PUPD 2010 Product Design Studio 1: Research, Design, and Development

Aims to give students a hands‐on introductory experience of basic product design problem‐solving, techniques, and skills through physical exercises in iterative prototyping and testing. In this studio, the first in a six‐course core studio sequence, students will begin to identify where and how design can act. Students will be working both individually and collaboratively, in a studio environment.

3 -
PUPD 2027 Models, Mockups, and Prototypes

Aims to educate students to shop etiquette and culture and instruct appropriate and safe use of hand and power tools/machines in construction classrooms. This course supports design‐build process in core studios throughout the entire program sequence. Focus is on hands‐on full‐scale and scaled making, experimentation versus planning, trial error process documentation, and an introduction to rapid‐prototyping and outsourced fabrication. Course work is done in construction classrooms.

3 -
PUPD 2020 Process Drawing and Digital Presentation

Aims to teach the manual and digital skills that will allow students to quickly produce essential types of drawings required at each stage of the product design process. This seminal introductory course works towards persuasive and clear communication in the core studios. Work will be done individually and includes one‐on‐one support as well as group pin‐up.

3 -
PLDS 2330 History of Industrial Design

Chronicles the emergence of the field, and catalogs thinking and concepts behind the last century and a half of designed objects. Beginning post‐industrial revolution, the course explores the artifacts and design systems which have richly engaged topics such as value, human‐centered design, engineering and science, and cultural expression. There will be a final essay that references historical examples and envisions a near future for product design practice.

3 -
Studio Electives
3 3
PUPD 2011 Product Design Studio 2: Research, Design, and Development

Students are introduced to design as a means to communicate ideas to multiple audiences through application of product semantics—distinguishing between self‐perception and how others read design artifacts. This course builds heavily upon prior learning by requiring analysis of design history, application of shop and modeling skills, as well as representational presentation. Through numerous fast paced short projects, students will explore varying degrees of development, and explore how a project’s timeframe and audience influence the degree of finish.

- 3
PUPD 2090 Computer-Aided Industrial Design

Introduces two‐dimensional and three‐dimensional graphic software for application to sketching, testing, rendering and design control drawing. This fundamental course presents baseline software platforms from which students will continue to build upon and hone throughout their education. Building upon the introduction of rapid‐prototyping done in Models, Mockups, and Prototypes, deliverables include output to 3D printer, laser‐cutter, as well as price quotation drawings.

- 3
PUPD 2030 Materials and Manufacturing Processes

Introduces basic knowledge of materials and processes commonly used by product designers and manufacturers at various scales of production. This course informs the core studio sequence by providing a foundation for understanding how a product works and how it can be made better, safer, and more sustainably. As a seminar, assignments will be both individual and team based, and will include a number of on‐site field trips.

- 3
PLDS 2500 Intro to Design Studies

This class examines different aspects of design and visuality by looking at larger questions of production, consumption, and use and how these issues become part of a larger discourse about design and visual culture. The design process is intricately tied to visuality, or how things appear and look; thus, the course uses images to provide students with a better understanding of their chosen field of study at Parsons. In this class, students will assess the relationship between design and the visual by investigating questions about gender, spatial control, ethics, race, status, and class; and will look at a variety of theoretical, historical, social, and political writings to explore this complicated topic.

- 3
15 15
Junior Year F S
PUPD 3010 Product Design Studio 3: Design Concepts and Applications

Aims to recognize opportunities for designers to utilize digital fabrication technologies that leverage the possibilities of the technology in order to deliver stakeholder benefits. The course has a heavy emphasis on material exploration and exercises knowledge learned in Materials and Manufacturing Processes, Computer‐Aided Industrial Design, and Product Design Studio 1 and 2: Research, Design & Development. Students will be working both individually and collaboratively toward comprehending the difference between fundamental innovation and incremental change in their work as well as beginning to articulate the relationship of manufacturing/fabrication processes to larger societal contexts.

3 -
PUPD 3050 Human Factors, Ergonomics, and Interface

Aims to introduce basic understanding of design principles related to physical and cognitive ergonomics, as well as ethnography. This course provides the experience with user research and testing needed to enter Product Design Studio 4: Design Concepts and Applications. A seminar based course, a portion of the assignments will be done hands‐on through modeling, rigging, and constructing testing props and mechanisms.

3 -
Studio Electives
3 3
Liberal Arts Electives
6 3
ULEC University Lecture Elective
- 3
PUPD 3011 Product Design Studio 4: Design Concepts and Applications

Students will conduct actionable user research—applying testing to create designed outcomes. This transitional studio bridges learning in Human Factors, Ergonomics, and Interface with previous studies around form giving and production. Students will be given the opportunity to work with outside partners or advisors and will demonstrate ability to work both individually as well as on a team. While project work will be primarily studio based, content may require off‐ site research and engagement.

- 3
PUPD 3080 Portfolio, Publication, and Dynamic Media

Assists students in identifying different methods for documenting and communicating design ideas and achievements to different audiences. This course helps students frame and present work for potential internships as well as entry into design competitions, and introduces general strategies for creating promotional materials. Media will be both digital and print and will explore static presentation such as portfolio and active social media such as through blogging, twitter, etc.

- 3
15 15
Senior Year F S
PUPD 4010 Product Design Studio 5: Senior Project(s)

Includes participation in multidisciplinary team projects with a high degree of project closure and advanced presentation. Students sharpen prior learning employing design process in iterative, active, and analytical ways utilizing prototyping, testing, and comparative research. Projects work with outside partners and completed proof of concept(s) models are critiqued both inside and outside the university.

6 -
ADHT Pre‐Capstone

Students will choose from of a range of courses designed to prepare them for their capstone experience. These will stress a reciprocal relationship between independent work and class time, practice and theory, which will enable them to reflect critically on art, design and visual practices as they relate to issues of sustainability, politics, and social justice. This is an upper-level methodology, research, and writing class that continues to refine the skills and thought processes students have acquired as they progress through Parsons: presentation skills, writing skills, self and peer reflection and assessment skills, executive skills, research skills and systems thinking.

3 -
Studio Electives
3 3
Liberal Arts Electives
3 3
ULEC University Lecture Elective
- 3
PUPD 4011 Product Design Studio 6: Capstone Senior Project

Develops a Capstone project that synthesizes prior program learning. Reconciling multiple stakeholders and audiences, students work towards presenting their projects as a form of social engagement, with a particular focus on user‐centered design and innovation. Students will primarily work individually, but may collaborate with classmates and other programs with special approval.

- 6
15 15
TOTAL CREDITS 120

* Objects as History and Sustainable Systems may be taken in any sequence, one in the fall semester and one in the spring.

** First-Year Studio courses—Space/Materiality, Drawing/Imaging, and Time—may be taken in any sequence, two in the fall semester and one in the spring.



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