Allan Wexler has worked in the fields of architecture, design, and fine art for forty-five years. He is represented by the Ronald Feldman Gallery in New York City and has exhibited, taught, and lectured internationally.
Wexler’s career resists easy classification. In the late1960’s he was an early member of the group of architects and artists who questioned the perceived divide between art and the design disciplines. They called themselves non-architects or paper architects.
The subject of Wexler's work is the built environment. He creates drawings, multimedia objects, images, and installations that alter perceptions of domestic activities. He investigates eating, bathing, sitting, and socializing, and turns these everyday activities into ritual and theater
Wexler is a recipient of a Guggenheim Fellowship (2016), is a Fellow of the American Academy in Rome, and a winner of both a Chrysler Award for Design Innovation and the Henry J. Leir Prize from the Jewish Museum. He has had numerous national and international solo exhibitions, has lectured on his work internationally, and has been reviewed by major art and architecture publications. Wexler currently teaches at Parsons School of Design in New York City.
Lars Müller has recently published Absurd Thinking: Between Art and Design, a book on Wexler’s work and creative process. Wexler's compelling thought processes unfold across each thematic category revealing a curious, comedic, analytical mind certain to instigate creative thought among designers and artists, and offer new strategies for examining the inhabited environment. The book features projects developed across the artist's career that mediate the gap between fine and applied art using the mediums of architecture, sculpture, photography, painting, and drawing.
I am an architect in an artist’s body. My studio is a laboratory. I sculpt with gravity and paint with rain. The work looks at simple things: the sight lines between seated people, the way that two bricks intersect, the line between inside and outside. I invent ways to walk through walls. I build anti-gravity machines.
Design Studio 4