The Memory Threshold: A Time-Scaled Allegorical Approach to Cultural Rituals of Homemaking in Interior Design
The perception of a place results from a constant stream of communication between the body and the space. We behold, touch, and measure the world with our entire bodily existence, and the experiential world is organized and articulated around the center of the body. Embodied experiences make the intangible tangible and capable of being observed, investigated, and considered. Embodiment makes it possible to experience a particular phenomenon in concrete form. In this thesis, I explore the idea that embodied communication and the way we remember space and share memories lead to the co-creation of an interior space by the maker and the receiver, the self and the other. My project is a game involving two players, exploring the notion of dialogue between the self and the other, the new self and the old, self and shadow, eliciting a memory drawn from four cultural rituals: the salt, the sage, the khasma, and the Moroccan mint tea. That memory is then translated into a virtual animation experience. The boundaries between physical games and virtual animation are blurred. Space, time, and play become a play space.