Immersive Storytelling (Minor)

Overview

The Immersive Storytelling minor is offered through Parsons School of Design.

How can we craft narratives drawing on the dynamics of interaction and visual and sonic immersion? What design strategies exist to shape character, plot, drama, time, space, data, and event within linear and non-linear interactive fictions? This minor takes a close look at the mechanics of immersive storytelling within dynamic media and equips students with tools and technologies to make their story an immersive experience.

Students in this minor explore experiential and immersive storytelling in virtual reality (VR), augmented reality (AR), mixed reality, data visualization, 360 spherical film, and interactive theater.

Students are exposed to various thought processes, design strategies, and production pipelines such as narrative design, systems and new technologies of interaction, and digital asset creation and implementation. Many of the skills used in film, video, game, 3D modeling, and computer animation production can be adopted for this new ground. Students learn to apply their knowledge to a variety of hybrid practices at the intersection of traditional, computer-based, and commercial and noncommercial design and art practices. Students have an opportunity to design the minor according to their personal interests and orientations. The contributions of students of many different backgrounds will create a productive incubator for innovation in media viewing and experience design.

Immersive storytelling encompasses the creation of motion for animate and inanimate objects and visual patterns. With these new technologies, we create the opportunity for participants to interact with and affect immersive worlds, characters, and stories with physical (smell/touch), visual, and sonic multi-modal experiences.

Curriculum

Subject AreaSample CoursesCredits
Framing Conceptual Ideas Through Visual Media*PSAM 1800 Exploration in Drawing
PSCE 5034 Light-Space Art
PSDS 2301 Narrative Space
PUFY 1005 Critical Studio
PUFY 1030 Drawing/Imaging
PUFY 1202 Drawing the Imagination
PUFY 1221 Games 101
PUFY 1222 Virtual Objects and Environments
PUFY 1233 Comics: Theory and Practice
PUFY 1239 A Dynamic Drawing
0-3
Introduction to Main Concepts, History, and TheoryULEC 2960 Immersive Storytelling3
Current and Historical Professional PracticesNFDS 3615 Food and Film
NFLM 3489 Art and History of Documentary
PLAH 2013 Futurism: Art and the Future
PLSD 2003 History of Temporary Environments
PSAM 1050 Intro to Photography
PSAM 3005 CD Studio: Word as Images
PSAM 4830 Landscapes and Space
ULEC 2034 Pioneer Filmmakers of Color
PUFY 1264 A Unfathomable Futures
3
CraftPAID 1200 Lighting
PNNY 2206 Digital and Physical Model Making
PSAM 2204 Sound Design
PSAM 2210 Digital Asset Creation: 2D
PSAM 2211 Digital Asset Creation: 3D
PSAM 2301 Introduction to Animation
PSAM 2605 CG 1
PSAM 3606 CG 2
PSCE 3110 Kinetic Modeling
PSDS 3506 Digital Modeling
PUFY 1030 Drawing/Imaging
PUFY 1202 Drawing: Ideation/Imagination
PUFY 1226 Constructive Sketching
PUFY 1248 A Animating the Unseen
PUFY 1268 A Concept Art and Illustration for Games
PUFY 1286 A Celluloid Experiments
3–6
Storytelling and World BuildingNCOM 3115 Digital Storytelling
NMDS 5597 Immersive Narratives
PSAM 3263 Projected Environment
PSAM 3274 Digital Development: Extended Reality
PSAM 3315 Experimental Animation
PSAM 3533 Illustration in Performance
PSAM 3742 Exploration as Narrative
PUDM 2700 Information Visualization
PUFY 1282 A SciFi, Utopia, and Spec Design
3–6

*Students who have already completed one of these courses, or will do so for their major, should instead select another course in the subject area 2D/3D/4D Techniques and Processes.

Learning Outcomes

A student who has completed this minor should be able to demonstrate the following skills in the following areas:

  • Immersive Experiences (Main Concepts)—Develop an understanding of narrative principles and systems and experiment with these findings to create interactive immersive experiences on the designated technology and media platforms
  • Current and Historical Professional Practices—Demonstrate an understanding of the history and theory of media technologies and the creation of immersive experiences in virtual spaces, theater, cinema, and emerging hybrid/augmented forms
  • Craft—Competently use various media production methods to design and craft digital and analog scenes such as sets, landscapes, and architecture, including audio, music, and sound FX and projection techniques for creating interactive digital and analog imagined and immersive realities
  • Storytelling—Tell compelling stories through principles of engagement, interaction, navigation, narrative strategies, dynamic characters, and the invention of visual and sonic cues and devices to copy and advance cinematic continuity for 360-degree immersion
  • World Building—Develop user experience and interaction design skills for digital immersion (surround projection and head-mounted displays) and haptic technologies (clothing, gesture, gloves, tangible interfaces, brain interfaces) as well as eye tracking and develop skills and knowledge of production pipelines for sound, dramatic performances, digital 3D asset modeling, rigging, animation, and exporting files and materials to appropriate hardware and venues

Eligibility

Minors are available to all undergraduate students at The New School. For questions regarding this minor's curriculum, including requests for course substitutions, please contact Kyle Li, associate professor, at kyleli@newschool.edu.

How to Declare or Change a Minor

General guidelines for declaring a minor are available here. Current students can declare or change a minor by logging in to my.newschool.edu, clicking on the Academics tab, and then clicking on the link to Major/Minor Declarations.

Take the Next Step

Contact your Student Success advisor to discuss how a minor will fit with your degree requirements.

Declare or change a minor on my.newschool.edu in the Academics tab. 

Take The Next Step

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