Kosi Dunn
Adventure Lab: Narrative Design and Facilitation in Tabletop Roleplaying Games
My thesis, Adventure Lab: Narrative Design and Facilitation in Tabletop Roleplaying Games, is a research-based framework that critiques the dominant role of the Dungeon Master in Dungeons & Dragons and proposes the Console—a narrative facilitator who guides action through speculative fabulation and incessant surprise. Drawing on my experience of eight years with tabletop role-playing systems like D&D 5e, Microscope, and Old School Essentials, the project centers adventure as a transformative, amorphous, and libidinal site.
Adventure Lab bears traces of influence from varied sources including Ursula K. Le Guin’s carrier bag theory, Harney and Moten’s notion of study, and Sofia Samatar’s remix philosophy. Accordingly, it embraces the generative incompleteness of tabletop roleplaying, repositioning facilitation in an emerging medium of collective storytelling games as a transdisciplinary practice of speculative world making.
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