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Level: Undergraduate, Graduate
Division: Parsons The New School for Design
School: School of Art, Media and Technology
Department: Art, Media & Technology
Course Number: PSAM 5600
Course Format: Studio
Location: NYC campus
Permission Required: No
These courses are special topical electives, often taught in new or experimental subjects, and rotate frequently. The following will be offered in spring 2014. Full descriptions are available at amt.parsons.edu.
Data, Design, Code: Data is available today at an unprecedented scale, but to be useful data needs to be represented in a way that facilitates the clear communication of information. Designers can address this need by creating compelling, informative, and persuasive data visualizations. In this course students will explore a variety of public data sources; build on existing programming knowledge with techniques specific to data visualization, program custom tools for collecting, generating, analyzing, interpreting, and presenting data; and create print-media and digital projects that use data to support a message.
Translations: Some of the most remarkable developments in contemporary design have been the result of dialogue between new and traditional media. This course will explore how forms generated from the digital can become physical, digital, and physical again. In doing so, the idiosyncrasies of code, the screen, and physical production become recognized as important components in the design process. The course will also explore non-linear methods of production (cyclical, repetitive, translational, etc.) that exploit the strengths and weaknesses of the tools being used.
Building Worlds: This course combines practical instruction in code, 3D modeling/animation, and iterative engineering processes, with theoretical inquiry into the politics of code and virtual embodiment. How do we represent 3D space in a computer? How do we represent a mind in a computer? How do we even feasibly explore and investigate these problems? This class focuses on process, workflow, and problem-solving skills that are valuable for any code language/development environment in any interactive digital context.
Material Spectrum Lab: This lab will propel transdisciplinary materials research as a catalyst for Art|Science. It will survey the physical properties of nanomaterials, biomaterials, and synthetic materials to measure their usability and potential design applications. Students will lead experiments and develop strategies for scientific inquiry from an artistic perspective, and pursue new skills in wetware, electronics, and chemistry for digital and analog fabrication. Students will work alongside an active ecosystem of scientists, artists, and designers in the local DIYBio community to share bioengineering techniques and connect with material scientists working at the atom level.
BioArt: The idea that we can engineer and manipulate life itself is not that farfetched these days. In the past few years many artists have begun to tinker with science, biology, and the living world. This course provides a conceptual overview of artwork in the BioArt genre through hands-on instruction in specific techniques and tools for creative production at the intersection of art, biology, and technology. The Lang Science Lab will be offered as a facility to provide students with professional tools and scientific oversight for students to realize their projects.
Course Open to: Degree Students with Restrictions
Open to: All School of Art, Media & Technology graduate and upper-level undergraduate degree students.