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Level: Undergraduate, Graduate
Division: Parsons The New School for Design
School: School of Art, Media and Technology
Department: Art, Media & Technology
Course Number: PSAM 5550
Course Format: Studio
Location: NYC campus
Permission Required: Yes
Description:
These are unique types of studio courses, pairing teams of students with industry partners to undertake real-world projects. Fall 2015 offerings:

Red Bull: This Collab will focus on generating innovative, interactive design concepts with sponsorship from Red Bull. Participation will be highly selective and based on the results of a Design Jam scheduled for early Fall 2015 semester.

Youth Bike Summit:This course will look at wearable technology from a problem solving point of view within the context of the cultural, political, and social dimensions of urban cycling. Open to MFA DT and Fashion BFA Y3 students. The Youth Bike Summit will collaborate as a partner.

Gaming Urban Narrative: This collab looks at how open world games like GTA depict stereotyped characters to the advantage of some groups more than others. The class will work with young game designers from the Bronx to prototype location based games that explore different means of representing power in unconventional spaces.

Performative Sculpture: In collaboration with SparkFun Electronics, we will use micro controllers to create participatory works of sculpture. This course will also address the history of creative computing, post-internet, post-humanism, and art historical bases for new media art.

Drones and the Environment: This collab focuses on exploring how we might use drones to enhance the environment. This class will use a holistic approach in which students will learn, augment, and apply Human Centered Design (HCD) methods according to the students focus areas.

Mass Observation 2.0: This class will use forms of trans-disciplinary research to investigate how our experience is affected by digital technology. Through observational and site-based research, we will generate a growing archive of observations as a platform for artistic research projects. In collaboration with an interdisciplinary group of students at the Institute for Art and Art Theory at the University of Cologne, this course will culminate in an exhibition at the Aronson gallery in the spring 2016.

The New Arcade: In this course we will work with Babycastles to produce experimental works for custom-built arcade cabinets. We will design and produce all the hardware and software in the studio, experimenting with the intersection of game design and physical spaces for interaction, performance, and play. All projects will be structured around teams of students working in game or experience design, production, physical computing, and physical fabrication, following a strict delivery schedule. Some prior experience in at least one area is recommended.

Blindspots: From the premise of the City as (playing) field, students will reconsider urban structures beginning with the cultural narratives of dominance in 20th century cities, characterized by spatial segregation and disenfranchisement of groups defined by race or ethnicity. Through systems logic and game development, we will explore strategies of field dominance and subversion, and the flipping of situated and relative attributes. How can more equitable cities be produced?
Course Open to: Degree Students with Restrictions
Course Pre/Co-requisites:
Open to: All School of Art, Media & Technology graduate and upper-level undergraduate degree students.
Restrictions:

Level

Open to Graduate students.