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Level: Undergraduate
Division: Parsons The New School for Design
School: School of Art, Media and Technology
Department: Art, Media & Technology
Course Number: PSAM 3060
Course Format: Studio
Location: NYC campus
Permission Required: No
These courses are special topical electives, often taught in new or experimental subjects, and rotate frequently. The following will be offered in spring 2016. DESIGNING IN CONTEXT: At its worst, design is an afterthought, the visual lipstick to marketing. At its best, design improves the human condition, delights the senses, and solves problems. In this course, students will have the opportunity to choose an underrepresented neighborhood and give its inhabitants a voice. By treating the community as their client, students will develop an identity system to be offered back to the public. Students will also be able to consider submitting their work to create a Business Improvement District (BID) for their chosen neighborhood. DIGITAL PAINTING (JAVASCRIPT): This course covers the history of drawing and painting software while introducing students to the practice of writing their own painting program in JavaScript. Students will be designing and building expressive, idiosyncratic drawing tools that automate repetitive tasks, reinforce formal invention, and encourage spontaneous expression. Previous programming experience is recommended, but not required. EXPERIMENTS IN INTERACTIVE VIDEO AND SOUND: This course will examine traditional theoretical and practical approaches to creating visual and/or audio experiences and seek to combine them with new media technologies in a nuanced manner. Students will be introduced to theories on film and sound that contain exciting implications for new media technologies. More contemporary practices such as installations, web-based experiences, games, and virtual reality will also be discussed. Through a series of projects, students will fuse their own particular interests with ideas arising from classroom demonstrations and discussions to create unique hybrid experiences. COMPUTATIONAL FORM: Computer programming is a powerful tool for creating and manipulating form and has long been used to by artists, designers, and composers to explore new new aesthetics. In this class, students will continues this tradition of experimentation by creating posters, music, animation, video, and 3D forms completely from code. This class will build on existing programming skills by introducing a variety programming languages, tools, and techniques related to procedural generation. Topics will include: scripting Adobe Illustrator and Photoshop, audio synthesis in Javascript/p5, and using OpenSCAD to create models for 3D printing. EXPERIMENTAL PUBLISHING: This course introduces students to the world of independent publishing, specifically focusing on print and digital and how these mediums co-exist within the increasingly expanded field of production. Through in-class discussions, field trips, and studio work students will gain an understanding of the culture and history of self-publishing while also questioning its role today. We will be focusing on how a designer might make use of different publishing platform formats to explore ideas and work independently and collaboratively with other artists/writers/designers. The course will demonstrate how to navigate the contemporary field of publishing with relevant tools.
Course Open to: Degree Students with Restrictions
Course Pre/Co-requisites:
Open to: All School of Art, Media & Technology upper-level undergraduate degree students.


Open to Undergraduate students.


Not open to Freshman students.

Not open to Sophomore students.


Open to Communication Design students.

Open to Design and Technology students.

Open to Fine Arts students.

Open to Integrated Design Curriculum students.

Open to Illustration students.

Open to Photography students.