CG 2
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Level: Undergraduate, Graduate
Division: Parsons The New School for Design
School: School of Art, Media and Technology
Department: Art, Media & Technology
Course Number: PSAM 5606
Course Format: Studio
Location: NYC campus
Permission Required: No
  • Computer Graphics (CG)
This course studies the creation of complex models/environments and characters with Maya software. Designing topology of the model so that it deform properly during animation; how to optimize polygon characters for gaming environments; basic character rigging techniques in Motion Builder; texturing strategies for complex organic models; constructing UV maps for polygon models using Maya’s Texture Editor as well as working with normal and displacement maps using Autodesk’s Mudbox software. The course also focuses on the creation of well-acted and believable character motion in 3D virtual space. Acting, timing, spacing, classic principles of physicality and motion are applied to the character as a required set of scenes. A final scene with an animated character in a scene plus an animated game cycle will culminates the semester.
Course Open to: Degree Students
Course Pre/Co-requisites:
Open to: All university graduate degree students. Pre-requisite(s): PSAM 5605 CG 1 or equivalent.