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Level: Undergraduate, Graduate
Division: Parsons The New School for Design
School: School of Art, Media and Technology
Department: Art, Media & Technology
Course Number: PSAM 5600
Course Format: Studio
Location: NYC campus
Permission Required: No
These courses are special topical electives, often taught in new or experimental subjects, and rotate frequently. The following will be offered in spring 2015:
Data Structures: Curating raw data presents issues of technology, speed, and efficiency, as well as broader ethical considerations of what it means to represent and make conclusions about groups and individuals from their data. This course covers the database, semi-structured data, and unstructured data. Students will gain familiarity with underlying data structures; techniques and tools, including acquisition, augmentation, and restructuring; data storage and aggregation; access to parallel and distributed computing; high-volume data, disparate sources, and performance; and streaming data, real time, and dynamic queries.
Recursive Reality: Virtual reality (VR) is currently enjoying a renaissance in public interest and technology. In this class, we will prototype novel VR experiences and installations with state-of-the-art hardware, while considering usability design and VR sickness mitigation. But underneath the formal interface questions lie the more aesthetic ones: what does it mean to craft a reality that routinely makes its inhabitants physically sick? Can we resist weaponizing this reality? How do we situate VR in relation to "real reality" -- as lamp, as mirror, or as recursive wormhole feeding back into itself? Basic instruction in code and 3D tools will facilitate our research.
Translations: Some of the most remarkable developments in contemporary design have been the result of dialogue between new and traditional media. E-ink, touch interfaces, and print-on-demand are among a plethora of products that bridge the gap between digital and analog modes of interaction and expression. This course will explore how forms generated from the digital can become physical, digital, and physical again. In doing so, the idiosyncrasies of code, the screen, and physical production become recognized as important components in the design process. The course will also explore non-linear methods of production (cyclical, repetitive, translational, etc.) that exploit the strengths and weaknesses of the tools being used. With an emphasis on learning through making, students will work in teams comprised of both code-savvy and craft-oriented individuals. Through teamwork and constant experimentation, students will learn the value of cross-pollinating processes and techniques in design and reinforce principles of flexibility and innovation to allow them to adapt to emerging technologies/techniques. A selection of critical readings will reinforce these thematic concepts. This section is open to masters degree in Design and Technology, bachelors degree in Communication Design, and bachelors degree in Design and Technology only.
Course Open to: Degree Students with Restrictions
Open to: All School of Art, Media & Technology graduate and upper-level undergraduate degree students.