Collaboration Studio
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Level: Undergraduate, Graduate
Division: Parsons The New School for Design
School: School of Art, Media and Technology
Department: Art, Media & Technology
Course Number: PSAM 5550
Course Format: Studio
Location: NYC campus
Permission Required: Yes
These are unique types of studio courses, pairing teams of students with industry partners to undertake real-world projects. The following will be offered in fall 2014. Full descriptions are available at

ORIGINATE Web Dev: This studio partners with gadgITERATION, an open source program designed for underserved teenagers, funded by the Mozilla and MacArthur Foundations. It uses low-barrier to entry, DT-designed hardware for rapid prototyping and creativity generation. This Collab marks the beginning of the project’s second phase, the development of an extensible online gadgITERATION platform. Our goal will be to engender low-cost replication and widespread implementation of the program.

Red Bull Gamify: Full description pending; this course will not be opened until the first week of the fall 2014 semester and enrollment will be by permission only.

Tactical Urbanism, Mapping NY Surreal Estate: This course will work with two housing advocacy organizations: NYC Community Land Initiative (NYCCLI) and Picture the Homeless (PTH) to explore, debate and visualize the impact that the socio-economics and civic politics of housing in New York City has had on its citizens. It will explore how representing and disseminating information about housing needs, availability and rights in NYC can change the civic conversation about housing access.

Devices for Inquiry: This course lies within the hybrid practices of BioTech/Art & Design, where students will build new tools for scientific inquiry. We will work with community labs such as Genspace to learn investigative techniques that provide access to citizen science research. This collaboration between artists and scientists will generate novel approaches to device design, by sharing creative agency, and together developing tools that are easily replicable and effective.

Design for UNICEF: In this course, students will work closely with the UNICEF Innovation Unit and selected UNICEF country offices to design and develop solutions for local challenges. Working in groups, students will follow a human-centered design process to research, design, and develop innovative concepts that embrace the appropriate use of technology. Students will leverage existing tools by building on open-source hardware and software systems. A close working relationship with country offices will be leveraged to gain valuable insight into real-world contexts and challenges, and to field-test solutions as part of an iterative design process.

Humanities Action Lab: This course will develop prototypes of public engagement strategies and technologies for the Humanities Action Lab (HAL)'s upcoming series of major traveling exhibits and digital platforms that inspire civic participation in contested social issues, including incarceration, migration and the idea of "path to citizenship", and environmental justice. Students will develop prototypes for platforms that facilitate and challenge ideas of public engagement, civic engagement, and dialogue on all three upcoming themes to explore new ways for people to connect with the issues, exchange perspectives with each other, and use new learning to shape an outcome.

Museum API {Paris Campus}: Museums struggle to keep up with the needs of the many types of museum users. What if museums were more like an open platform, more like the web? What kind of plugin would you want to build?

Course Open to: Degree Students with Restrictions
Course Pre/Co-requisites:
Open to: All School of Art, Media & Technology graduate and upper-level undergraduate degree students.


Open to Graduate students.