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Level: Undergraduate, Graduate
Division: Parsons The New School for Design
School: School of Art, Media and Technology
Department: Art, Media & Technology
Course Number: PSAM 5550
Course Format: Studio
Location: NYC campus, Paris campus
Permission Required: Yes
These are unique types of studio courses, pairing teams of students with industry partners to undertake real-world projects. The following will be offered in fall 2015.
Red Bull: This Collab will focus on generating innovative and fresh interactive design concepts with sponsorship from Red Bull. Participation in this collab will be highly selective and based on the results of a Design Jam scheduled during the first few weeks of the Fall 2015 semester.
Youth Bike Summit:This course will look at wearable technology from a problem solving point of view within the context of the cultural, political, and social dimensions of urban cycling. Open to MFA DT and Fashion BFA Y3 students. The Youth Bike Summit will collaborate as a partner.
Gaming Urban Narrative:: This collab looks at how open world games like GTA depict stereotyped characters to the advantage of some groups more than others. The class will work with young game designers from the Bronx to prototype location based games that explore different means of representing power in spaces where conventional societal norms do not necessarily apply.
Performative Sculpture: In collaboration with SparkFun Electronics, Students will use micro controllers to create participatory works of conceptual sculpture. This course will also address the history of creative computing, post-internet, post-humanism, and art historical bases for new media art.
Drones and the Environment: This collab focuses on exploring how we might use drones to enhance the environment. This class will use a holistic approach in which students will learn, augment, and apply Human Centered Design (HCD) methods according to the students focus areas.
Mass Observation 2.0: This class will use experimental forms of trans-disciplinary research to investigate how our day-to-day experience is affected and structured by digital technology. We will collect findings through observational and site-based research, generating a continuously growing archive of observations that will serve as a platform for artistic research projects. In collaboration with an interdisciplinary group of students at the Institute for Art and Art Theory at the University of Cologne, this course will culminate in an exhibition at the Aronson gallery in the spring 2016.
The New Arcade:In this course we will work with Babycastles to produce new, experimental works designed for custom-built arcade cabinets. The works will be shown in a culminating showcase, and we will design and produce all the hardware and software in the studio, experimenting with the intersection of game design and physical spaces for interaction, performance, and play. All projects will be structured around teams consisting of students working in game or experience design, production, physical computing, and physical fabrication, following a strict delivery schedule. Some prior experience in at least one area is recommended prior to joining the course.
Course Open to: Degree Students with Restrictions
Open to: All School of Art, Media & Technology graduate and upper-level undergraduate degree students.
Open to Graduate students.
Open to Paris students.