CG 2
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Level: Undergraduate
Division: Parsons The New School for Design
School: School of Art, Media and Technology
Department: Art, Media & Technology
Course Number: PSAM 3606
Course Format: Studio
Location: NYC campus
Permission Required: No
  • Computer Graphics (CG)
  • Animation
  • Film & Video Production
This course studies the creation of complex models/environments and characters with Maya software. Designing topology of the model so that it deform properly during animation; how to optimize polygon characters for gaming environments; basic character rigging techniques in Motion Builder; texturing strategies for complex organic models; constructing UV maps for polygon models using Maya’s Texture Editor as well as working with normal and displacement maps using Autodesk’s Mudbox software. CG 1 or a proven understanding of the Maya interface is a required pre-requisite. The course also focuses on the creation of well-acted and believable character motion in 3D virtual space. Acting, timing, spacing, classic principles of physicality and motion are applied to the character as a required set of scenes. A final scene with an animated character in a scene plus an animated game cycle will culminates the semester.
Course Open to: Degree Students with Restrictions
Course Pre/Co-requisites:
Open to: Bachelors degree in Communication Design and Design & Technology majors; other by permission of Design & Technology program. Pre-requisite(s): PSAM 2605 CG1.