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Division: Parsons The New School for Design
School: School of Art, Media and Technology
Department: Art, Media & Technology
Course Number: PSAM 3050
Course Format: Studio
Location: NYC campus
Permission Required: Yes
These are unique types of studio courses, pairing teams of students with industry partners to undertake real-world projects. The following are being offered in spring 2016:FUTURE OF PUBLISHING: This course begins with a critical survey of the transmission of written communication from Gutenberg to the present, and continues with a discussion of contemporary issues that cross design and publishing across both printed and digital platforms. Students will get a working introduction to typography, image, layout, sequence, and order, with the aim to design and publish. This section is open to Communication Design majors only. DESIGN FOR LITERACY: In this course, students will work with the sustainable book lab, DERT, to create a customized book set that re-purposes used hardcover classics and repackages them into a one of kind book bundles. Students will then work together to create a Book Fair auction that takes place both online and at the studio of the design firm, TODA, in a fundraising effort. MAKING ASTOR PLACE: Through three different types of media (a research deck, podcast episode, and map), each student will develop a new narrative about Astor Place that aims to change the way it is understood. In 2016, two new public plazas will open at Astor Place with a new identity designed by MTWTF. The identity embraces Astor Place’s role as a hub for downtown theater, arts in the East Village, and a growing tech community. Students will work directly with the MTWTF and Village Alliance teams to develop research-driven narratives about Astor Place’s many communities that will be told through an audio podcast episode and a subjective map. Students’ work will be published (fully credited) by the Village Alliance as part of an opening celebration in 2016. STREETSCAPE: NY/DETROIT: A collaboration between Parsons and Wayne State University, Detroit, this course will look at how streets shape cities, and vice versa. We’ll examine the contrasting roles of the street in New York and Detroit. How do we experience streets? What feels far when you’re on foot, versus in a car or on a bike? Coursework will consist of short, collaborative exercises between the cities, and a set of publications jointly produced by students in Detroit and New York. Students will conduct field work in each location, gathering visual and contextual material which will be used as the basis for projects during the semester. ART, IN LIVING CONTEXT: Descriptive, curatorial, and contextual information are common methods for identifying and creating meaning from works of art. In this course, we will explore the contextual information created for selected collections at ArtStor—one of the largest databases of art in the world—and how graphic and interaction design can communicate this information through the development of an online app. We will explore the types of contextual information outside of traditional cataloguing efforts through onsite visits to museums and conversations with artists and curators. We will also explore how crowdsourcing and gamification can be used to create a web app that can collect and display those hidden stories that give meaning to works of art. Open to: All School of Art, Media & Technology upper-level undergraduate degree students.
Course Open to: Degree Students with Restrictions
Open to Undergraduate students.
Not open to Freshman students.
Not open to Sophomore students.
Open to Communication Design students.
Open to Design and Technology students.
Open to Fine Arts students.
Open to Integrated Design Curriculum students.
Open to Illustration students.
Open to Photography students.