Parsons The New School for Design Hosts Games for Change Conference

Activists, Nonprofit Organizations and Game Developers
Join Forces to Present Video Games

Addressing the Fight Against Poverty, the Crisis in Darfur and
the Israeli-Palestinian Conflict

NEW YORK, June 15, 2006 – Parsons The New School for Design will join the nonprofit organization Games for Change to present its third annual conference in New York City, June 27-28. This groundbreaking event marks a new stage in the evolution of the videogame: using this popular and powerful technology to address real-world issues from fighting poverty to negotiating the Israeli-Palestinian conflict. These games and many more will be featured, played and discussed in this conference created by and for a new breed of activists – those who recognize the potential of this ubiquitous and provocative tool for social change.

“Digital games are a new form of popular culture – and like film and television before them – they’re ready for real-world content” says Suzanne Seggerman, Co-director of Games for Change.  “We have a great opportunity to harness this new medium to address the most pressing issues of our day.” 

Games for Change is a growing movement of activists, academics, students and developers intent on using the medium to change the world – for the better.  And serious institutions are taking note; the United Nations, the Center on Non-Violent Conflict, The MacArthur Foundation, and The Woodrow Wilson International Center for Scholars are among the participants in this year’s conference. 

“At The New School, we encourage our students to become advocates for social change,” said New School President Bob Kerrey, who will be a keynote speaker at the conference.  “Hosting this conference is a natural for the university, which has been a leading institution in the study of game design and how games can impact society.”

In addition to President Kerrey, featured speakers at this year’s conference include Steven Johnson, a best-selling author of four books on the intersection of science, technology and personal experience; Josh Fouts, Executive Director of the USC Center on Public Diplomacy; Connie Yowell, Senior Program Officer, MacArthur Foundation; Heather Chaplin and Aaron Ruby, authors of Smart Bomb, a book on the videogame industry; Israeli game developer Asi Burak of PeaceMaker, which addresses the Israeli-Palestinian Conflict; David Rejeski, Co-director of the Serious Games Initiative at the Woodrow Wilson International Center for Scholars; Ian V. Rowe,  Vice President of Strategic Partnerships and Public Affairs for MTV; and Katie Salen, Director of Graduate Studies in Design and Technology at Parsons The New School for Design.

At the conference, panels will address the topics of Games for Global Peace, Creating a PBS for Games, Academic Evaluation Efforts, Recent Funding Initiatives, Health and Environmental Awareness Campaigns, and Guerrilla Nonprofit Games. A Games Expo on June 27 will showcase the latest games in the field, including:

Full event details are available at www.gamesforchange.org.

Games for Change provides support, visibility and shared resources to individuals and organizations using digital games for social change, with special assistance to non-profits and foundations entering the field. Founded in 2004 as part of the Serious Games Initiative, today G4C acts as a national and international hub to help organizations network and develop videogame projects addressing the most pressing issues of our day. Our members represent hundreds of organizations and individuals and include partners in the nonprofit sector, industry, academia, government and the arts.

The New School is a leading progressive university comprising eight schools bound by a common, unusual intent: to prepare and inspire its 8,700 undergraduate and graduate students to bring actual, positive change to the world. Within the school, Parsons The New School for Design is one of the premier degree-granting colleges of art and design in the nation. Its graduates and faculty appear on the short list of outstanding practitioners in every realm of art and design.