Kan Yang Li
Assistant Professor of Communication Design & Technology, Art, Media and Technology
Assistant Professor of Communication Design and Technology
===Kyle Li is the director of BFA Design & Technology. His background is in interactive/game design, American art history, and physical computing. Similar to many other Parsons Alumni, his design voice emerged while he was a MFADT student here in 2006. Design & Technology is built on a sustainable and customizable design process that enables designers to work, and continue working in the world of ever-changing technology by constantly pushing students out of their comfort zone. While they are in that foreign space, they explore new possibilities. They learn to design under and around various limitations by balancing software design and hardware engineering. They are also encouraged to strategically remix their own design with newly found interests for new, innovative opportunities.
===Recently, he helped build two new DT concentrations, Creative Technology and Game Design, for incoming BFADT sophomores. During the old to new curriculum transition, he implemented a new mentor pool system (code name: Power Rangers) that allows BFADT juniors and seniors to access technical advice and project assistance from an elite selection of five MFADT student mentors with diverse skill sets. This is a more resourceful and flexible system compared to the traditional isolated 1 teacher with 1 teaching assistant (TA) system. Each studio teacher can assign his/her students individually to any mentor in the group based on their needs. The Power Rangers group is designed to cover most, if not all areas of interests in the DT community. The MFADT mentors in the group were hired in based on the demographic of interests across the studios to fairly distribute the workload.
===When he is not maintaining crazy administration stuff, he loves to research and design new courses that bring old or new technology/tools/platforms to DT students. Realizing the powerful impact of hands-on learning in the beginning of his teaching career, Kyle taught various courses related to game design or physical computing using his sizable collection of games and electronic toys. Although his collection started out as a hobby, Kyle has built it with the intention to teach, as shown in Kyle's Embodied Play course where he utilizes his collection of gesture based game controllers to demonstrate the variety of technological solutions that can be found in the market for the same interaction. Recently, he co-taught the Recursive Reality course on virtual reality, and revived the famous 8-bit NES Game Production course, both drawing from his notorious collection.
===Kyle's research wraps around the affordance of play. He collaborates with teachers, curriculum designers, and assessment experts to create game-like learning packages (scenarios) in his other identity as the lead game developer at the Gaming SMALLab in Quest 2 Learn New York. These scenarios employ his research in play design, ludic technology, embodiment, and multimodality. He has designed and developed over 30 active learning scenarios since 2008 on science, math, biology, history, system thinking, and wellness.