CG Modeling 2


PSAM 3606 | Spring 2012 | Faculty: Antonino L Mendolia

This course focuses on methods and techniques for modeling and rigging realistic human or anthropomorphic characters for use in gaming and entertainment. This is an advanced course for students interested in polygonal and sub-division modeling and optimization for specific applications. The premise of the course is that if you can model a human being, you will be able to model anything. Open to:

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