CG Modeling 1


PSAM 2605 | Fall 2011 | Faculty: David McManus

Introduction computer graphics for 3D modeling and animation using Maya software. Emphasis is on understanding of the basic concepts underlying all 3D software, and how to apply these concepts to scenes. Several approaches to building models are covered, as well as shaders, basic lighting, and cameras. Basic animation techniques will also be covered, but modeling is the primary emphasis. Additionally, we will cover how 3D assets and images can be integrated with other production software in a variety of media. Primary software used: Maya.

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